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Question by Maxddualz · Aug 06, 2012 at 07:34 PM · animationenemymovewalk

How to make enemy run animation

So how i can do that when enemy is moving then play animation Walk and when he stop then play animation idle ^^ btw can u tell me that script in C#:)

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Answer by drak0 · Aug 07, 2012 at 12:38 AM

In the Update() function you add something like this:

   if (Input.GetAxis("Vertical") > 0.2F){
         animation["walk"].speed = 1.0;
         animation.CrossFade("walk");
    }
 else if (Input.GetAxis("Vertical") < -0.2F){
          animation("walk").speed = -1.0;
          animation.CrossFade("walk");
        }
 else{
     animation.CrossFade(&quot;idle&quot;);
 }

     The normal speed of the playback is 1, so -1 will play the animation backwards.This happens when Input.GetAxis("Vertical") returns a negative value (so you are going backwards).Hope this helps.I don't use C# so pardon me if made a mistake.
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Answer by RodrigoSeVeN · Aug 07, 2012 at 12:10 AM

I only work with javascript, but I'm sure it's simple enough to translate to C#.

I'll consider you have some condition to know when the enemy is not moving anymore. Besides that, I normally use this:

 if(moving==false && !animation.IsPlaying("walk") && !animation.IsPlaying("idle")){
     animation.Play("idle");
 }
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Answer by Maxddualz · Aug 07, 2012 at 07:31 PM

thx guys <3 :)

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avatar image RodrigoSeVeN · Aug 07, 2012 at 08:34 PM 0
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@$$anonymous$$axddualz, in case you're satisfied with the results, try to pick one answer as the right one. In case both have helped, i suggest @drak0 to add my answer to his, so we can keep one complete answer to help future viewers.

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