Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 11 Next capture
2021 2022 2023
1 capture
11 Jun 22 - 11 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by IronBeagle_6 · Aug 08, 2015 at 06:30 PM · distancespherecalculatespeedometer

How to calculate speed & distance on a sphere?

Hello,

So I am doing this game where the characters runs forever on a sphere Object. I want to calculate how manny feets & miles he travels. I found out that 1 foot equals 0.17 degrees on the eurlangles.x of the sphere.

I tried :

     float rota = transform.eulerAngles.x;
     Debug.Log(rota);
     if(rota % 0.17<=0.1f)
     {
         feet++;
     }

It kind of works, the problem is that it's on Update and it's doing it when it's not supposed to, or too often.

I am looking for a way to count 1 feet each time the sphere turns 0.17 degrees.

Any ideas?

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by UniqueMAX · Aug 08, 2015 at 06:53 PM

The problem probably occurs because you calculate distance based on rotation and not the actual distance traveled by sphere. What if sphere jumps for a frame or two? It would mess numbers. I'd use this

 private float Dist=0f;
 private Vector3 PrevPosition;
 
 void Start(){
 StartPosition=transform.Position;
 }
 
 void Update(){
 Dist+=Vector3.Distance(transform.Position,PrevPosition);
 PrevPosition=transform.Position
 }

Now this way you would have exact amount of distance travelled by your sphere. Another idea to make it your way is to use FixedUpdate or LateUpdate instead of Update.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

3 People are following this question.

avatar image avatar image avatar image

Related Questions

Cheapest way to get distance detection and triggered events. 2 Answers

Find all integer grid points inside sphere 1 Answer

How to use Sphere colliders to detect the "Player" 1 Answer

Generate randoms planets with a specific script 0 Answers

Compute New Surface from Old Surface? 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges