Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Raxis · Aug 08, 2012 at 09:25 AM · errormouselook

BCE0044 Error

Hello,

I'm getting an Error in Unity 3D. My first error was: "; Expected, please insert a semicolon". So thats what I Did in the correct spot. This was the error:

alt text

I Fixed that problem perfectly, but then. That created another error. This is a picture of it:

alt text

What am I Doing wrong. This is the script I'm trying to et working. Its a Mouse Look script:

 public enum RotationAxis {MouseX = 0, MouseY = 1}
 
 var RotationAxisRotationXY : RotationAxis = RotationAxis.mouseX || RotationAxis.mouseY;
 
 //We are defining the variables needed for our X axis motion. This will include
 //Sensitivity and the minimum and maximum for the x axis rotation.
 
 var sensitivityX : float = 400f;
 
 var maximumX : float = -360f;
 
 var maximunX : float = 360f;
 
 var RotationX : float = 0f;
 
 var OriginalRotation : Quaternion;
 
 // Now lets set the variables for the y axis so the player can look up and down
 // using the mouse.
 
 var RotationY : float = 0f;
 
 var minimumY : float = -360;
 
 var maximun : float = 360;
 
 var sensitivityY : float = 400f;
 
 var YQuaternion : Quaternion;
 
 var XQuaternion : Quaternion;
 

function Update () {

if(RotationAxisRotationXY == RotationAxis.MouseX){

RotationX += Input.GetAxis("Mouse X") sensitivityX Time.deltaTime;

RotationX = ClampAngle (RotationX, minimumX, maximumX);

OriginalRotation = XQuaternion = Quaternion.AngleAxis (RotationX , Vector3.up);

transform.localRotation = OriginalRotation * XQuaternion;

}
if (RotationAxisRotationXY == RotationAxis.MouseY){

RotationY -= Input.GetAxis ("Mouse Y") sensitivityY Time.deltaTime;

RotationY = ClampAngle (RotationY, minimumY, maximumY);

OriginalRotation = YQuaternion = Quaternion.AngleAxis (RotationY, Vector3.right);

transform.localRotation = OriginalRotation * YQuaternion;

}

     }

static function ClampAngle (Angle: float, min: float, max: float): float {

if(Angle < -360);{

Angle += 360;

} if(Angle > 360);{

Angle -= 360;{ }

return Mathf.Clamp (Angle, min,max); } }

unity answers pic .9.jpg (7.7 kB)
unity answers pic .8.jpg (7.8 kB)
Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image fafase · Aug 08, 2012 at 09:27 AM 0
Share

In the console, double click on the error so it will highlight the exact place in the script where the error happens.

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by KiraSensei · Aug 08, 2012 at 10:01 AM

In your function ClampAngle, there is a weird "{}" thing in the if (Angle > 360). i think you want to delete the "{" after Angle -= 360; and delete one of the "}" at the end of the method.

EDIT : There is a ";" just after "if (Angle<360)" and "if (Angle>360)", delete them !

Comment
Add comment · Show 2 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Raxis · Aug 08, 2012 at 10:27 AM 0
Share

Nope, Thats not it.

avatar image KiraSensei · Aug 08, 2012 at 11:35 AM 0
Share

But why do you have these ? the return function is in a "if". Look at my answer again, I edited it.

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

9 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Multiple Cars not working 1 Answer

Wierd error messages concerning audio play and pause? 1 Answer

Script to disable MouseLook? 2 Answers

Error CS1502 Help! 1 Answer

Script Error 4 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges