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Question by Charlemagne · Feb 18, 2014 at 03:22 PM · 2dcollisionphysicscollidervelocity

Ignore collision at high velocity.

I need to allow a collider to pass through another when it is moving at a high enough speed. it is a very simple problem but I cant find a solution. This is unity 2d. There is no physics ignore collision. I tried setting up a trigger in front of the collider to move tthe object to a layer that didn't collide, but it doesn't seem to happen fast enough because they still collide the first time. I need the objects to ignore the effects of the collision until it is over. Any help would be greatly appreciated.

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avatar image deltamish · Feb 18, 2014 at 03:23 PM 1
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Post the question just once ,your question should go through moderation . So dont worry if click post it will be posted after a while

So be patient

:-)

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Answer by gridside · Feb 18, 2014 at 04:50 PM

I think you should check the velocity value in update function of the moving object. Then you can add basic logic to enable/disable game objects collider component.

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avatar image Charlemagne · Feb 19, 2014 at 01:03 AM 0
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Thanks very much this is exactly the fix. disable the collider directly sinec it is an instance variable and you don't have to wait for a function to execute.

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