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Water light seems affected by camera angle
Hello,
I have a small problem with the water in unity pro. The light on the water seems to be affected by the angle at which the camaera is rotated. I've put 2 screen shots showing the issue, I'll also describe it in words:
If the camera is arround 0 - to +/-15 degree rotation the water is lit ok, if i rotate more the water gets very dark, so the more I get close to lets say 90 degree the darker it gets.
The camera rotation is not affecting any lightsource.
Anyone saw this behavior before, or has any ideea why is it behaving like this?
![too dark][1] [1]: http://www.litesoft.ro/img/w1.png
![light seems ok][2] [2]: http://www.litesoft.ro/img/w2.png
Also I noted the problem appears only in shader model 3, in shader model 2 the water looks perfect.
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