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Question by apd Ninja · May 07, 2011 at 12:23 AM · third-personshootermeleesword

What is the best way to do third person melee combat?

So for our game we want to have third person melee combat, using a sword, with a crosshair. What would be the most accurate way of doing this?

A collider on the end of the sword maybe? Or a raycast/spherecast?

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avatar image burgunfaust · May 07, 2011 at 01:17 AM 0
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Not really sure what your question is asking. What is the most accurate way to check for collisions from a third person view simulating melee combat? Or are you looking for more diablo style combat?

avatar image apd Ninja · May 07, 2011 at 01:20 AM 0
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We're making a third person view game with melee combat. Which system is the best for making this?

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Answer by Herio · May 07, 2011 at 02:02 AM

Are you looking for a hack and slash type combat system? Usually you dont rig the transform itself with any collision - the model is just for a visual representation of what the code is doing.

Perhaps this line of tutorials will help: http://www.burgzergarcade.com/hack-slash-rpg-unity3d-game-engine-tutorial

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avatar image apd Ninja · May 07, 2011 at 02:06 AM 0
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No... We want to make real-time third person shooter melee combat, like Darkfall Online, Risk Your Life, TERA Online, etc etc.

avatar image Michael 16 · May 07, 2011 at 06:18 AM 0
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If you want it third person just do what the toutorial says but put on the camera code that called "SmoothFollow", that scrip is already in your assets. Its on java script and you don't need to change nothing

avatar image apd Ninja · May 07, 2011 at 07:01 AM 0
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im using C#----

avatar image Michael 16 · May 07, 2011 at 08:31 AM 0
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so put the camera behind the character and attach it as a child to the character or one of his parts. you don't need a code for it...

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