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Question by riskysalmon · Aug 20, 2013 at 05:39 AM · androidmobiletouchsamsung

Touch stopped working, works in remote

Hey there, I've suddenly had my game not detect touch input on a Samsung Galaxy SII. I can't remember any apparent changes that would cause this.

The touch is working as expected when I test it through the remote, but when I build this and run it, nothing happens. I popped open a logcat and found this printing out whenever I touch the screen:

E/NativeActivity(29852): channel '40557288 com.unity3d.player/com.unity3d.player.UnityPlayerNativeActivity (client)' ~ Failed to receive dispatch signal. status=-11

Using the latest version of Unity.

Anyone seen this before?

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avatar image Sajidfarooq · Aug 20, 2013 at 06:25 AM 0
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The remote is not a very reliable way to test touch. You are most likely handling both touch and mouse-events, and the remote will (by default) convert touch events into mouse events, hiding any problems that may be happening with touch.

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Answer by Joyrider · Aug 20, 2013 at 07:06 AM

It seems it is a known issue, but the log only seems to be the manifestation of a temporary workaround for a deadlock in the android input system.

Only one user reported it as interfering with touches. So not sure it is really the source of your problem. You could post in the forum thread linked above. You might get some feedback from the other users that posted a while ago.

I'd try to test if you have this issue on Unity4.0.1f2 (just with a simple touche script and some buttons) and otherwise, maybe change the version of the android distribution installed on your device.

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avatar image riskysalmon · Aug 20, 2013 at 09:24 AM 0
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Looks to be some bad scripting on my behalf which caused the touch not being detected. I had a script erroring on start up when testing under mobile. The message is still appearing, but I'll ignore this for the time being, sorry about that!

avatar image naveen.pambi · Dec 03, 2013 at 12:21 PM 0
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i have the same issue, when i tap on the $$anonymous$$indle device i found an error in log

NativeActivity: /com.unity3d.player.UnityPlayerNativeActivity Failed to receive dispatch signal status=-11

and when i continuously tap, it is crashing and showing error Activity$$anonymous$$anager Reason: keyDispatchingTimedOut

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Answer by emmanuellesmith · Aug 26, 2015 at 09:58 PM

maybe the game update is not suitable for your device.

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