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Melee combat error
hey i making an RPG and i´m having trouble with my melee combat script. can anyone help me? this is my playerAttack script:
using UnityEngine;
using System.Collections;
public class PlayerAttack : MonoBehaviour {
public GameObject target;
public float attackTimer;
public float coolDown;
// Use this for initialization
void Start () {
attackTimer = 0;
coolDown = 2.0f;
}
// Update is called once per frame
void Update () {
if(attackTimer > 0)
attackTimer -= Time.deltaTime;
if(attackTimer < 0)
attackTimer = 0;
if(Input.GetKeyUp(KeyCode.F)){
if(attackTimer == 0){
Attack();
attackTimer = coolDown;
}
}
}
private void Attack(){
float distance = Vector3.Distance(target.transform.position, transform.position);
Vector3 dir = (target.transform.position - transform.position).normalized;
float direction = Vector3.Dot(dir, transform.forward);
if (distance < 2.5f){
if (direction > 0){
EnemyHealth eh = (EnemyHealth)target.GetComponent ("EnemyHealth");
eh.AddjustCurrentHealth(-10);
}
}
}
}
What is the issue that you're having? I don't even see where target is assigned. $$anonymous$$aybe that's done in the editor?
the problem is that when I hit f nothing happens, The health doesn't go down and the enemy doesn't attack me either. the target is assigned in the editor
There is an easy way to tackle down issues, place some Debug.Log("Here now"); to see if the program goes in the Input and then place one in the function to see if it goes.
Answer by fafase · Aug 05, 2012 at 09:08 PM
First thing you could use:
attackTimer -= Time.deltaTime;
if(Input.GetKeyUp(KeyCode.F)&& attackTimer<=0){
Attack();
attackTimer = coolDown;
}
I think also you want to use
if(Vector3.Dot(target.transform.forward, transform.forward)<0){
EnemyHealth eh = target.GetComponent<EnemyHealth>();
eh.AddjustCurrentHealth(-10);
}
Your GetComponent was a mix of UnityScript for C#.
This is giving the dot product of the forward of the player and the forward of the target. If the result is less than 0 then the two vectors are opposite direction.
P.S I have no Unity to try it...
ok thanks I'll try it tomorrow and then I'll tell what happend
Your answer
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