- Home /
Question by
willrmiller · Aug 05, 2012 at 06:45 PM ·
streamingasset bundles
Asset Bundle Granularity
I am writing a system to stream assets into my game using asset bundles to reduce load times. Is it better to have many smaller asset bundles (one for each "actor" prefab, say) or to have a single large bundle and selectively load parts of it? The bundles are stored locally, and aren't downloaded.
Comment
Your answer