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Terrain: Detail resolution per patch
Hi, i'm about to create a terrain in Unity and i want to know what does the "detail resolution per patch" in terrain's options stand for and i didn't find any info about that so far. What's the difference between 8 and 128 values for example and how much it affects performance?
Answer by JamesL98 · Jun 08, 2015 at 07:43 AM
Your terrain is a big square and the detail per patch (8-128) is how many detail meshes can be in one space square of the terrain. If your terrain is too big this can cause some weired issues with the detail per patch but as long as your detail resolution is quite higher than your detail patch you should not have many problems!
Hope this helps you guys and anyone coming around looking for the answer!
Answer by Shchvova · Oct 11, 2011 at 12:11 PM
This link now goes to malware. Why is there no report button here?