- Home /
Problem detail resolution per patch.
Hi, I want to make a terrain, and when I want to paint it with brushes it`s telling me : You may reduce CPU draw call overhead by setting the detail resolution per patch as high as possible, relative to detail resolution, and I don't know how to change it for drawing, when I draw and click it it`s nothing happening, my terrain it`s the same.
Help me please !
Answer by Slothero · Mar 21, 2019 at 03:08 AM
hi. i also had same problem, and i found it from Terrain-Terrain Settings-Mesh Resolution tab. 'Mesh Resolution' tab contain the option 'Detail Resolution P' and 'Detail Resolution'. you can change it values and you may reduce draw call. 'Detail Resolution' raise the value as high as possible then reduce draw call, in my case.
i'm not sure about this problem, but i hope it help for you
Your answer
Follow this Question
Related Questions
Detail resolution per patch 5 Answers
Terrain: Detail resolution per patch 2 Answers
Texture looks low-res/chunky/pixelated on mobile 3 Answers