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Question by Taliesin · Sep 09, 2013 at 10:44 AM · androidcarbuttonscontrolsturn

How can I make my car turn?

Hello guys. I can't get my car to turn on the android device. I managed to make it work on the computer with: BackLeft.motorTorque=-maxTorque * Input.GetAxis("Vertical"); BackRight.motorTorque=maxTorque * Input.GetAxis("Vertical"); FrontLeft.steerAngle=20 * Input.GetAxis("Horizontal"); FrontRight.steerAngle=20 * Input.GetAxis("Horizontal"); The Input.GetAxis(" ") doesn't seem to be working on android devices. I've set up buttons for gas, left and right, but I only managed to get the gas button to work with: transform.Translate(Vector3.forward*speed/100); , but it moves weird. If you have an idea of how can I get the buttons to work on my android device please share it with me. Thanks in advance.

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Answer by stefanlaza · Sep 09, 2013 at 11:21 AM

You can use the import mobile asset joystick or touchpad or you can code it your self with a guitexture and touchinput. Here is some basic code : just tag your player player and attach the script check axis and speed ...

 using UnityEngine;
 using System.Collections;
 
 public class desnodugmemovement: MonoBehaviour {
     
     public int speed = 10;
     // Use this for initialization
     void Start () {
     
     }
     
     // Update is called once per frame
     void Update () {
     if(Input.touches.Length <=0)
         {
             //some code 
         }
     else
         {
          for(int i=0;i<Input.touchCount;i++)
             {
                 if(this.guiTexture.HitTest(Input.GetTouch(i).position))
                 {
                     if(Input.GetTouch(i).phase == TouchPhase.Stationary)
                     {
                         GameObject player = GameObject.FindWithTag("Player");
                             player.transform.Translate(speed*Time.deltaTime, 0, 0); // - speed from axis * Time.deltatime so the object does not use framerate
                 }
             }
         }
             
     }
 }

}

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