Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by ryf9059 · Apr 08, 2013 at 06:37 PM · editortextureimportsizealpha

Texture loading problem: size, aspect ratio, and alpha

I found a problem while loading png and psd textures into Unity. First the size of image changed, and I have read that this is because unity is trying to size it to the nearest power of two by filling space. That's fine, but really by expanding texture with white pixels do I really gain performance? Those data blocks are either filled with white or wasted, either way those are not useful information.

Also the aspect ratio for some textures will change if loaded by nearest the powers of two, this is undesireable. Is there a way of getting textures loaded correctly? (disabling the power of two loading is one solution I know of).

Another big problem is with loading alpha channel. The alpha value is shown incorrectly. To be precise, 1. the background color is wrong: image with transparent background, some shows black color and some shows lighter grey, and some even white. 2: besides that, I got the loaded images with lots of dirty pixels and artifact on the background (of different color mentioned in 1.) where it is supposed to be transparent.

So why is this? My png and psd display perfectly in photoshop, but messed up in unity view. BTW is there a color key we can set for ignoring specific color as transparent while loading (just like DirectX)?

Comment
Add comment · Show 3
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image AlucardJay · Apr 08, 2013 at 06:37 PM 0
Share

Hopefully some of this information from the Unity Documentation will help answer your queries : http://docs.unity3d.com/Documentation/Components/class-Texture2D.html

avatar image dukester · Apr 08, 2013 at 10:51 PM 0
Share

In the texture import settings, try changing the Format from "Automatic compressed" to "Automatic Truecolor". That should at least solve the dirty pixels and artifacts problem. It might also help with the aspect ratio problem because some compressed formats stretch the texture to a square.

avatar image ryf9059 · Apr 09, 2013 at 08:39 AM 0
Share

@dukester Automatic Truecolor did work for me, in fact I think this article http://docs.unity3d.com/Documentation/$$anonymous$$anual/HOWTO-alphamaps.html explains it, still annoying tho.

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

12 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

How to change the default import settings for textures 1 Answer

All textures constantly changes "Texture Type" to "Advanced" leaving weird light issues 2 Answers

Get the real texture size? 1 Answer

Override texture import path 0 Answers

Editor class "Texture Importer" question (applying settings to multiple texture assets). 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges