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Baked Lightmap seems to loose bumpmapping
Baked Lightmap seem to loose bumpmapping on the static items. I read a post that suggested increasing the Shadow Distance in the Quality settings.
I did just that in "Edit->Project Settings->Quality->Shadow Distance" - I set it to 300 on the "Good" profile. But it made no difference.
One demo projects has both on the scenery. Except when I then do a bake on the same project I lose the bump map.
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