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Controllable GUI
Hi out there,
I've got a problem ....
I want a GUI menu controllable with Xbox 360 Controller ...
My problem is with keyboard all works fine, but how can I translate this to the XB controller ?
On my way it does not work like it should do ...
See here:
var p2 : GUIText;
var p2p = 0;
var menuOptions = new String[9]; menuOptions[0] = "SinglePlayer"; menuOptions[1] = "Multiplayer"; menuOptions[2] = "Credits";
menuOptions[3] = "Classic"; menuOptions[4] = "Arcade"; menuOptions[5] = "Back";
menuOptions[6] = "Classic_P2"; menuOptions[7] = "Arcade_P2"; menuOptions[8] = "Back_P2";
function Update() { Ball_Java.PlayerScore = 0; print("player++ reset"); Ball_Java.EnemyScore = 0; print("enemy++ reset"); print(axisInput);
// MenuButtons if (Input.GetAxisRaw("Y axis")== -axis) { axisInput = 1; }
if (Input.GetAxisRaw("Y axis") == axis) { axisInput = -1;
}
if (Input.GetKeyDown("down")) { //MenuButton++ ; axisInput = 1; print("-"); }
if (Input.GetKeyDown("up")) { //MenuButton--; axisInput = -1; print("+"); } ///
if(axisInput == 1) { MenuButton += 1; axisInput = 0; }
if (axisInput == -1) { MenuButton -= 1; axisInput = 0; }
if(MenuButton < 0){MenuButton = 0;} if(MenuButton > 2){MenuButton = 2;} // if(MenuLevel == 0){ if(Input.GetKeyDown(KeyCode.Joystick1Button0) && MenuButton == 0) {MenuLevel = 1; MenuButton = -1;}
if(Input.GetKeyDown(KeyCode.Joystick1Button0) && MenuButton == 1) {MenuLevel = 2; MenuButton = -1;}
if(Input.GetKeyDown(KeyCode.Joystick1Button0) && MenuButton == 2) {Application.LoadLevel("Credits"); print("2");}
}
if(MenuLevel == 1){ //SinglePlayer if(Input.GetKeyDown(KeyCode.Joystick1Button0) && MenuButton == 0) {Application.LoadLevel("loading");}
if(Input.GetKeyDown(KeyCode.Joystick1Button0) && MenuButton == 1) {Application.LoadLevel("loading_power"); print("1");}
if(Input.GetKeyDown(KeyCode.Joystick1Button0) && MenuButton == 2) {MenuLevel = 0; MenuButton = -1;} }
if(MenuLevel == 2){ //Multiplayer p2p = 1;
if(Input.GetKeyDown(KeyCode.Joystick2Button7)) {MenuLevel = 3; p2p = 0;}
if(Input.GetKeyDown(KeyCode.Joystick1Button1))
{MenuLevel = 0; p2p = 0;}
}
if(MenuLevel == 3){ //MultiPlayer if(Input.GetKeyDown(KeyCode.Joystick1Button0) && MenuButton == 0) {Application.LoadLevel("loadingp2");}
if(Input.GetKeyDown(KeyCode.Joystick1Button0) && MenuButton == 1) {Application.LoadLevel("loadingp2_power"); print("1");}
if(Input.GetKeyDown(KeyCode.Joystick1Button0) && MenuButton == 2) {MenuLevel = 0; MenuButton = -1;} }
}
function OnGUI() {
if(p2p == 1) { p2.text = "Player 2 press start to continue | Press B to go back"; } if(p2p == 0) { p2.text = ""; //empty :) }
GUI.skin = s1; if(MenuLevel == 0){ GUI.SetNextControlName ("SinglePlayer");
if (GUI.Button(Rect(570,600,300,30), "SinglePlayer")) {
Application.LoadLevel(1);
print("1");
}
GUI.SetNextControlName ("Multiplayer");
if (GUI.Button(Rect(570,660,300,30), "2 Players")) {
Application.LoadLevel(2);
print("2");
}
GUI.SetNextControlName ("Credits");
if (GUI.Button(Rect(570,720,300,30), "Credits")) {
Application.LoadLevel(3);
print("3");
}
GUI.FocusControl (menuOptions[MenuButton]);
} /////// if(MenuLevel == 1){ GUI.SetNextControlName ("Classic");
if (GUI.Button(Rect(570,600,300,30), "Classic")) {
Application.LoadLevel(1);
print("1");
}
GUI.SetNextControlName ("Arcade");
if (GUI.Button(Rect(570,660,300,30), "Arcade")) {
Application.LoadLevel(2);
print("2");
}
GUI.SetNextControlName ("Back");
if (GUI.Button(Rect(570,720,300,30), "Back")) {
Application.Quit();
print("Quitted");
}
GUI.FocusControl (menuOptions[MenuButton]);
}
///////
if(MenuLevel == 3){
GUI.SetNextControlName ("Classic_P2");
if (GUI.Button(Rect(570,600,300,30), "Classic")) {
Application.LoadLevel(1);
print("1");
}
GUI.SetNextControlName ("Arcade_P2");
if (GUI.Button(Rect(570,660,300,30), "Arcade")) {
Application.LoadLevel(2);
print("2");
}
GUI.SetNextControlName ("Back_P2");
if (GUI.Button(Rect(570,720,300,30), "Back")) {
Application.Quit();
print("Quitted");
}
GUI.FocusControl (menuOptions[MenuButton]);
} }
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