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Support for dynamic shadows on newer iOS devices (supporting OpenGL ES 2.0)
Hi guys. Apple has come a long way with their iOS devices.. is there any future plans to support shadow maps in iPhone projects? (assuming Unity Pro of course)
The last two generations of all iOS devices (iPad, iPhone 4, iPhone 3GS, iPod Touch 3rd and 4th generation) include support for OpenGL ES 2.0. This includes a real stencil buffer, shader support (I see this is supported in 1.7, awesome), and certainty the capability to do stencil shadows and shadow maps.
I've seen some apps using both stencil and mapped shadows popping up, and it would be awesome if you guys could include dynamic shadows for OpenGL ES 2.0 target devices in Unity as well! Is this something we can expect in a future version of Unity iPhone?
hopefully! I think they will also completly rewrite the shaders to better use ES 2.0
Answer by Jean-Fabre · Jan 19, 2011 at 02:12 PM
Hi,
I think the answer is sadly no for now, tho this post explains that a better more performant version is out soon for mobiles:
http://blogs.unity3d.com/2011/01/18/coming-in-3-2-mobile-graphics-optimizations/