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How can I access a Blender´s model textures and maps with Shader Graph?
I want to create customisation paint on car models.
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Answer by SpaghettiCloud · Sep 12, 2019 at 09:22 PM
@ShujoSLX You can make a Texture2D property in Shader Graph's blackboard and drag the texture there from the blender file. If you imported it correctly you should be able to ee it by clicking on the arrow next to your prefab's icon.