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Question by Austin 3 · Oct 09, 2010 at 12:37 AM · buttononguigetkeydownpressgetkeyup

OnGUI: += and -= operations problem

So I'm having an issue that I didn't have in the previous version of Unity3d. I have a variable that I am using the += and +- operation on every time the user presses down on a specific key. All I want to do is add the value 1 but every time the key is pressed the variable gets the value 2 added/subtracted to it. I have debugged for Input.GetKeyUp() and Input.GetKeyDown() and both times the debug shows 2 outputs in the console. I'm not too sure what's going on. I have gone around the problem by just using a float and halfing everything but its a pain in the you know what. If anyone has a solution please help!

Thanks, Austin

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avatar image Mike 3 · Oct 09, 2010 at 02:02 AM 0
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That will have happened in 2.6 as well, my guess is you were just lucky with the number of events matching up each time

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Answer by PeterDC · Oct 09, 2010 at 12:56 AM

The OnGUI() function is called more than once per frame (at a minimum of twice), so if GetKeyUp() and GetKeyDown() are inside OnGUI(), this would cause the problem you are experiencing. Putting GetKeyUp() and GetKeyDown() inside Update() should fix your problem.

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Answer by Bampf · Oct 09, 2010 at 01:34 AM

Perhaps the script is accidentally on more than one object?

Sometimes it's not obvious what object(s) a script is on. An easy way to find them is to put a line of code in the script:

Debug.Log("My name is: " + gameObject.name);

You could put this next to the increment/decrement code to see who is calling it.

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