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Raycast chase player, avoid walls.. raycast detailed C# tutorial?
I have read a bit on raycast(mostly the docs), and I know how it works, but I only know the very basics. I want to learn more about it. My question I was using it yesterday, I want my object to chase a player, but avoid walls, and not chase my player if it's seen through a wall.
I think a detail tutorial would help me with that. I have tried reading the docs, but without examples I am a bit lost.
try with this one: (I don't know i what language is but this can help you starting, after that you can build an your objstacle avoidance system) http://vimeo.com/9304844
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