Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by mattbrand · May 30, 2012 at 08:43 PM · editoreditorguilayoutcustomeditoroninspectorgui

Can you have custom EditorGUILayout fields?

In other words, can you have sub-classes within the GUI Editor?

I am making a screen manager, and I want the screens to be editable within the GUI Editor. The screen manager contains a list of screens. And the screens contain a list of, for example, buttons.

So I want the editor to basically look like this:

Screen Manager
Screens
How many? 3 >Screen 1
>Buttons
>How many? 3 >>Button 1
>>>Button 1 properties

Button 2
>>>Button 2 properties

Button 3

B

utton 3 properties

Screen 2
>Buttons
>How many? 0

>Screen 3
>Buttons
>How many? 0

I have my ScreenManager showing all my Screens, but I don't know how to make the Screens display THEIR properties in the same Editor window. Is it even possible?

I have this to show my list of Screens in the ScreenManager:
for (int index = 0; index < screens.Count; ++index)
{
>ScreenInstance data = screens[index];
>data = (ScreenInstance)EditorGUILayout.ObjectField("Screen " + index + " : ", data, typeof(ScreenInstance));
}

Any and all tips are appreciated!

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

4 People are following this question.

avatar image avatar image avatar image avatar image

Related Questions

Nesting custom inspectors 0 Answers

Type casting SerializedProperty.objectReferenceValue doesn't work? 3 Answers

BCE0019 errors in Custom Editor script 1 Answer

How to get fields of a custom script through SerializedProperty.FindPropertyRelative? 1 Answer

EditorGUILayout.ObjectField cannot be changed. 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges