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Question by captureint · Aug 03, 2012 at 11:15 PM · sceneassetbundle

How to get the names of scene in AssetBundle?

I'm creating an asset bundle with one scene like this:

var ret = BuildPipeline.BuildPlayer('Assets/Houston', savePath, EditorUserBuildSettings.activeBuildTarget, BuildOptions.BuildAdditionalStreamedScenes);

Once I download the object with

 var sceneWWW = WWW.LoadFromCacheOrDownload(sceneUrl, 0);

How can I get the name of the scene that is saved in the asset bundle from sceneWWW.assetBundle (ie. 'Houston' in this case)? assetBundle.mainAsset is null, and assetBundle.name is null.

Thanks!

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Answer by drawcode · Aug 04, 2012 at 09:59 AM

Scenes can only be embedded with BuildStreamedSceneAssetBundle passing in the list of scenes in that bundle.

 @MenuItem ("Build/BuildWebplayerStreamed")
 static function MyBuild(){
     var levels : String[] = ["Assets/Level1.unity"];
     BuildPipeline.BuildStreamedSceneAssetBundle( levels, "Streamed-Level1.unity3d", BuildTarget.WebPlayer); 
 }

http://docs.unity3d.com/Documentation/ScriptReference/BuildPipeline.BuildStreamedSceneAssetBundle.html

You can use assetBundle.Contains to check names before assetBundle.Load("nameoflevel"); or assetBundle.LoadAll(); to load the asset you need by scene name or asset name.

The way you save your scenes and build then with

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