- Home /
Draw one texture on to another? Get Set Pixels.
Hi there. I am familiar with Get and Set Pixel functions but I wish to use them in an unorthodox way.
Lets say you have 2 textures. Texture A and Texture B.
Texture A: width 1000, height 1000 Color "brick pattern"
Texture B: width 50, height 50 Color "One black circle"
Now if texture A is applied to a and I shoot a ray at it and get UV cords from the plane and wish to draw the 50x50 circle there. Is there a standard way of handling this sort of of thing that is not too slow?
Thank you.
Comment
I found an image online that does kind of what I want it to do. http://i.imgur.com/3FTF9.png
Your answer
Follow this Question
Related Questions
Assigning UV Map to model at runtime 0 Answers
Setting pixels on a texture? 2 Answers
Merging Textures At Runtime - Not Correct? 1 Answer