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Question by e-bonneville · Mar 15, 2010 at 08:36 PM · aicarvehiclewheels

How to make a basic vehicle

I and wondering how to make a basic vehicle script. I'm vaguely aware that you would have to use wheel colliders, but I'm not sure how or where. Could somebody provide some resources or just tell me? I'm making an AI tank, and was hoping that I could just rotate the wheels and make them children of the body, and with the right physics setting, do most of the work without script. Is that even possible?

Thanks in advance - Elliot Bonneville

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Answer by duck · Mar 16, 2010 at 08:12 AM

Yes this is possible. I've found the best way is to create a 'prefab' wheel, consisting of a gameobject with a wheelcollider attached.

Once you've made the prefab, you can then add four instances of that prefab as children of the body of your vehicle. Because they're now prefabs, you can make changes to the prefab (such as changing the suspension) and the change will be automatically reflected in all instances of that wheel.

An important thing to note about wheelcolliders is that you don't rotate them. Instead you use a script to set the motorTorque value, and the spin of the wheel is simulated behind the scenes by the physics engine.

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avatar image e-bonneville · Mar 16, 2010 at 04:09 PM 0
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Ah. Thank you. That was causing a lot of trouble.

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Answer by Ricardo · Mar 16, 2010 at 08:03 AM

You could do worse than to Google for unity car tutorial.

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Answer by Pirate___man · Jun 21, 2010 at 05:06 PM

Check the Unity car tutorial at Unity3d.com/support/resources

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