Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
This question was closed Jan 20, 2013 at 05:28 AM by DayyanSisson for the following reason:

The question is answered, right answer was accepted

avatar image
0
Question by DayyanSisson · Jan 20, 2013 at 04:21 AM · inputmouseapple

Apple Mouse Scroll Wheel

So I'm using one of the new Apple mouse's (or is it mice? Was never sure...) which doesn't have an actual physical scroll wheel, but you just slide your finger across it to use it like a scroll wheel. I tried using it along with my zooming code and Unity doesn't seem to register it. Debugged it and its not running. I'm wondering if Unity supports these types of mouse's scroll wheel input?

Edit:

In fact, Unity's not registering any mouse input except for the mouse buttons.

Comment
Add comment · Show 3
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Loius · Jan 20, 2013 at 05:19 AM 0
Share

What's your code look like? If the mouse works with Unity (i.e, if you can click on stuff) then I'd be surprised if Unity can't read it.

avatar image DayyanSisson · Jan 20, 2013 at 05:25 AM 0
Share
 if(Input.GetButton("$$anonymous$$ouse ScrollWheel")){
     player.Translate(Vector3.forward * Input.GetAxis("$$anonymous$$ouse ScrollWheel") * zoomSpeed);
 }

Code's simple enough.

avatar image DayyanSisson · Jan 20, 2013 at 05:28 AM 0
Share

Oh never $$anonymous$$d, I figured it out! I have to check to see if the axis doesn't equal 0:

 if(Input.GetAxis("$$anonymous$$ouse ScrollWheel") != 0){

Ins$$anonymous$$d of checking Input.GetButton().

0 Replies

  • Sort: 

Follow this Question

Answers Answers and Comments

10 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Erratic mouse Input.GetAxis values on OS X 0 Answers

Does anyone know how to determine whether or not a mouse is connected? 0 Answers

Need help on the 3ds max style camera control 0 Answers

I am making a 2d game and I want to make it where to can pick up bricks with your mouse 3 Answers

Detect Selection on EditorGUILayout.SelectableLabel 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges