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Question by svettgunnar · Sep 08, 2011 at 02:03 PM · audiosceneloadlevelclip

Load Scene by audio clip

Could someone easily tell me how to load a scene after an audio clip have been played?

Something like:

if (Audiosource.play) Application.LoadLevel(0);

or something, I know what I wrote there won't work but could anyone easily tell me how to make it work?

thx!

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Answer by Meltdown · Sep 08, 2011 at 02:17 PM

You can do something like...

 var myClip : AudioClip;
 
 myClip.Play();
 
 if (!myClip.isPlaying)
 {
      LoadYourScene();
 }

You might want to use a Co-Routine rather to be safe.

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avatar image svettgunnar · Sep 08, 2011 at 02:25 PM 0
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thank you, worked like a charm now :P

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Answer by henry96 · Sep 08, 2011 at 02:17 PM

I believe there is a couple way to solve this issue. However, I know only one. :) First, when the audio is played, make another function, then add yield WaitForSeconds(). Duration of waiting depend on the length of your audio. Then use Application.LoadLevel (); Hope this help. ^^

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avatar image Meltdown · Sep 08, 2011 at 02:18 PM 0
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Yes a co-routine is probably better, but a more robust way would in the co-routine be doing a check if clip.isPlaying == false.

avatar image henry96 · Sep 08, 2011 at 02:19 PM 0
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Yeah!!! ^^

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