- Home /
Question by
SunnyChow · Feb 05, 2014 at 07:41 AM ·
sceneassetbundlestandalone
load .unity3d with resource, scene and executable script
A swf can painlessly load another swf with individual graphic and script. I want to do this kind of loading in Unity (a main unity load several unity) but i can't figure out how. Now I can use AssetBundle to load a scene but all script is not executable.
it's standalone for computer.
Please help
Comment
Your answer
Follow this Question
Related Questions
Scene bundles loadable in Standalone? 2 Answers
Why does a scene loaded from an Asset Bundle returns empty string when getting its name? 0 Answers
How to create and load an assetBundle containing many scenes and dependancies ? 0 Answers
'Resource file has already been unloaded' error when exiting application in Editor 1 Answer
Are scenes in the assets folder the same as scenes in the build index? 1 Answer