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Question by Goidel · Feb 03, 2013 at 06:16 PM · cameranetworkingfollowsmooth

How do I make a camera look for a specific GameObject while networking?

Hi! I just fixed with networking and now I've finally been able to connect myself up globally. However, there's a problem. I have no idea, whatsoever how I will get a specific instantiated camera to follow a specific instantiated gameobject. I am using the camerafollow script as following:

using UnityEngine; using System.Collections; public class SmoothCam : MonoBehaviour { public float mFollowRate = 1f; public float mFollowHeight = 20f; public Transform target; void Start(){ if(!networkView.isMine) enabled = false; } void LateUpdate () { if(networkView.isMine) transform.position = Vector3.Lerp( transform.position, target.position + new Vector3(0f, (mFollowHeight - target.position.y), 0f), Time.deltaTime * mFollowRate); } }

So. Exactly how will I make my specific camera, when instantiated follow the specific instantiated GameObject?

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avatar image ExTheSea · May 16, 2013 at 04:07 PM 0
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If your problem is solved please accept an answer.

avatar image Goidel · May 16, 2013 at 05:44 PM 0
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Which it isn't.

avatar image ExTheSea · May 16, 2013 at 06:21 PM 0
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Ok. I just though because you didn't reply to $$anonymous$$OLB in any way. Normaly you would say what didin't work for you or if you get any error messages or something like this.

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Answer by MOLB · Mar 23, 2013 at 08:24 AM

This might be what you're looking for.

 foreach(Camera cam in GameObject.FindObjectsOfType(typeof(Camera)))
 {
     if(cam.tag == "myTag" && cam.networkView.isMine == true)
     {
         target = cam;
         Debug.Log("Target is set to: " + cam.name);
     }
 }

This has worked for me in the past.

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