Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
2
Question by knight D345 · Oct 18, 2014 at 03:38 AM · collisionmeshprefabtree-painting

Can I use the mass-tree place tool to place something like a rock?

I was unable to find this anywhere, and am hoping someone might know. Is it possible for me to use a rock mesh instead of a tree mesh when using the mass-tree place tool? It worked when placing, but I've run into a large problem- None of the rocks cause a collision, and I can walk right through them! Someone said making a prefab and making the prefab of the "tree" would cause collision detection once mass placing the prefab if I gave the prefab a collision detector, but even so, mass placing the prefab (with a collider) is still just placing a large quantity of walk-throughable rocks =\ anyone know what I'm doing wrong?

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

3 Replies

· Add your reply
  • Sort: 
avatar image
0

Answer by Sethhalocat · Oct 18, 2014 at 05:20 AM

It happens to everyone, I have also been having this problem. I haunt tried this but possibly make a empty game object and put it around your rock with either a sphere or box collider and then test it out.

Comment
Add comment · Show 2 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image knight D345 · Oct 18, 2014 at 05:50 AM 0
Share

It's an idea, I'll try it out. Even if it doesn't work though, Ty for the idea haha

avatar image Sethhalocat · Oct 18, 2014 at 06:02 AM 0
Share

Np lol haha

avatar image
0

Answer by MrSoad · Oct 18, 2014 at 10:15 AM

Hi, I mis-read you question the first time this should do what you need.

1) Get the Terrain Assets pack(free) from the asset store by Unity tech, if you have not alreday got it.

2) find the "rock mesh" from within this terrain pack folder.

3) Place one rock in your scene(drag the rock mesh file into your scene).

4) Add a sphere collider to this rock via add component.

5) Create a prefab in the folder where you got the rock called "Rock with collider".

6) Drag your rock from the scene(via hierarchy window) onto the new prefab.

7) Delete the rock from the scene.

8) Go to your tree painter tab in your terrain. Now open add and drag your new rock prefab into the object box of the add window.

9) Paint you rocks.

This should do what you need.

Comment
Add comment · Show 3 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image knight D345 · Oct 19, 2014 at 12:11 AM 0
Share

Does the terrain asset's pack have a rock mesh? looking at the file information I only see tree's, materials and bush's o-o

avatar image MrSoad · Oct 19, 2014 at 09:53 AM 0
Share

It is in my terrain assets folder. but I'm just going to have a check on the asset store to see where it came from, will let you know shortly.

avatar image MrSoad · Oct 19, 2014 at 09:58 AM 0
Share

Yes it is definitley in the Terrain Assets pack, if you scroll down the detailed file list below the description you will see the "Rock$$anonymous$$esh.fbx" file.

avatar image
0

Answer by m7mdrf3t · Aug 27, 2016 at 02:16 PM

its soo simple 1- put your rock on the hierarchy 2- put a mesh collider 3- make it as prefap 4- goo and draw as u like

i wich it works with u

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

5 People are following this question.

avatar image avatar image avatar image avatar image avatar image

Related Questions

Collision massively misplaced 0 Answers

How do I apply a custom collision mesh? 1 Answer

Raycast shooting with prefab 0 Answers

Implementing Meshless Deformation 0 Answers

Dice roll collision sound 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges