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Question by Towley · Jun 01, 2014 at 10:22 PM · javascriptduplicatedoors

Duplicated door follows animation of the original

Hi I am creating a game level and am making doors for the level. You walk up to a door and press "E" to open. Then press "E" to close it. It has baked animation of the doors opening.

My question is when I duplicate a door. I rotate the door 90 degrees to place the duplicate on another wall. When I play in the game, the door animates the same as the original door. If I duplicate a door, the duplicate opens from the original door. Would I have to create new animations in order for the duplicated one to not follow the original?

It seems everywhere I go I can press "E" and the doors will open.

 #pragma strict
 
 var DoorState = false;
 var InFrontOfTheDoor = false;
 var Door : GameObject;
 var SoundClose : GameObject;
 var SoundOpen : GameObject;
 
 function Update () 
 {
     if(Input.GetKeyDown(KeyCode.E) && InFrontOfTheDoor)
     {
         if (DoorState == false)
         {
             ChangeDoorStateOpen{};
         }
         else
         {
             ChangeDoorStateClosed();
         }
         
     }
 }
 function ChangeDoorStateOpen()
 {
     DoorState = true;
     Door.animation.CrossFade("DoorOpen");
     SoundOpen.audio.Play();
 }
 function ChangeDoorStateClosed()
 {
     DoorState = false;
     Door.animation.CrossFade("DoorClose");
     SoundClose.audio.Play();
 }
 function onTriggerEnter()
 {
     InFrontOfTheDoor = true;
 }
 function onTriggerExit()
 {
     InFrontOfTheDoor = false;
 }
 
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Answer by Jeff-Kesselman · Jun 01, 2014 at 11:01 PM

OnTriggerEnter and OnTriggerExit are capitalized wrong. Therefor I guarantee you they are never getting called.

My guess is that you set InFrontOfTheDoor true in the inspector, and then duplicated it to all your doors.

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avatar image Towley · Jun 01, 2014 at 11:19 PM 0
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That worked like a charm. Now i still have the problem of rotating the doors and getting the wrong orientation on the doors. Is there a way without having to bake a rotated version of the animation?

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