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Question by
zqz6132 · Oct 22, 2014 at 05:40 AM ·
assetwarningassetpostprocessor
LogWarning: context doesn't work
When we want to check if the texture imported is valid, we use "AssetPostprocessor" like this:
void OnPostprocessTexture(Texture2D texture) {
...
LogWarning("xxx", texture);
}
When the warning appeared, we click it. But the source file in Project Window has not been drawn. Is there any problems in using LogWarning?
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