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Question by angryFlo · Oct 23, 2013 at 03:37 AM · c#guiobjectsurfaceseparate

Need idea for separate a surface of an 3D object

I'm currently working on an game and i need to separate a surface of an object.

I want to achieve that it is possible to click of one part of an specific 3D object. For example i have an object with the shape of an region for example north america, now i want to click on every country but not to click the hole object. So it is possible to choose the country and any ongui elements or pictures will be drawn.

I am stuck at the thing that i can't form labels or boxes otherwise than a rectangle.

Maybe there is an other option to achieve this ?

I appreciate every help/idea. I programming in c# actually.

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avatar image yogee · Oct 23, 2013 at 03:59 AM 0
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split the mesh as u want..

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Answer by robertbu · Oct 23, 2013 at 04:20 AM

There is a technique I've seen posted here a few times using a second texture. Create a second texture the same size as the texture for the mesh for use as a hotspot map. Use color and/or transparency on the texture to mark out the different mappings. To click on the texture, do a Raycast. The RaycastHit.textureCoord to get the pixel clicked on. Using the texture coordinate on the second texture will return a color you can use as an indicator for what area was clicked.

Here is an answer that does something similar:

http://answers.unity3d.com/questions/516609/empty-spaces-in-buttons-are-detected-by-mouse.html

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avatar image robertbu · Oct 23, 2013 at 04:22 AM 0
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Since textureCoord coordinates are UV coordinates, it should work with a texture of the same aspect ratio regardless of size. So you likely can use a lower resolution image for the map.

avatar image angryFlo · Oct 23, 2013 at 05:48 PM 0
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Thanks for the answers i will try both ideas.

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