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Question by Pandiux · Apr 09, 2012 at 09:09 PM · physicscolliderwatereffects

Can I detect collision without preventing movement?

I need to detect if the player is inside a cube without renderer to toggle a water effect, but how can I do it without this cube stopping the player from going down?

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Answer by kolban · Apr 09, 2012 at 11:58 PM

In a collider definition, there is a check-box called "Is Trigger". If checked, then the collider can be used to trigger an indication that a collision has occurred without the object participating in any physics based movement preventions. I'd suggest studying on "Is Trigger".

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