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How can I make a particle effect turn on with a keystroke and last for a set duration?
I have seen some similar Q/A but havn't been able to find one that covered exactly what I'm trying to accomplish.
I want my particles to turn on for a with the keystroke Q (same as ability) and then stay on for a duration of 3 seconds. The catch here is that I also don't want it so that I could just spam Q and have it keep 'refreshing' so I essentially need to have it on a cooldown.
I am very new to scripting but I did try to find the answer first and haven't been able.
I really would appreciate some help with this guys.
Answer by robertbu · Oct 10, 2014 at 01:06 PM
Here is an example:
#pragma strict
var isPlaying = false;
var coolDown = 1.5;
function Update() {
if (!isPlaying && Input.GetKeyDown(KeyCode.Q)) {
PlayPS();
}
}
function PlayPS() {
isPlaying = true;
particleSystem.Play();
yield WaitForSeconds(3.0);
particleSystem.Stop();
yield WaitForSeconds(coolDown);
isPlaying = false;
}
Note that your question was asked 14 hours ago and only published 2 hours ago. That means your question was in the moderation queue for 12 hours. This happens when a number of moderators pass it over for publication. The problem is that you essentially asked for a script. If Send Message had been working in the moderation queue, likely your question would have been rejected. The moderators are looking for some effort beyond saying you could not find a script that does exactly what you want...an attempt at a script even if it does not work, or references to specific functions that show you attempted something more than a script search.
Thanks for the info, I will make sure I follow that next time. Honestly I would have posted the script I had, but I didn't have my computer with me and was just trying to dig up some info on my work break so I could get more accomplished on my project once I got home. $$anonymous$$uch appreciated! I will try this as soon as I can.
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