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               Question by 
               richard.falcos · Mar 09, 2012 at 03:28 PM · 
                particleonoff  
              
 
              Particle on and off
Hi, I have a chest that opens and closes with OnTrigger , I would put a particle emitter in the chest, and just turn it on when the chest is opened. Here is the script I'm using, I would like someone help him. Thank you.
 var AngleX : float = 0.0;    
 var AngleY : float = 0.0;    
 var AngleZ : float = 0.0;  
 
 private var targetValue : float = 0.0;    
 private var currentValue : float = 0.0;    
 private var easing : float = 0.1;  
 
 var Target : GameObject
 
 function Update () {    
     currentValue = currentValue + (targetValue - currentValue) * easing;
 
     Target.transform.rotation = Quaternion.identity;    
     Target.transform.Rotate (0 , 0, currentValue);        
 }
 
 function OnTriggerEnter (other : Collider) {        
     targetValue = AngleX;    
     currentValue = 0.0;    
 }
 
 function OnTriggerExit (other : Collider) {    
     currentValue = AngleX;    
     targetValue = 0.0;    
 }
 
              
               Comment
              
 
               
              Answer by Berenger · Mar 09, 2012 at 03:45 PM
Thanks, did not help much because costaria to attach the lines of your tip in my script and I do not know exactly how to do .
If the particle emitter is attached to the same game object than that script, add particleEmitter.emit = true / false to the OnTrigger functions.
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