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Multiple Occlusion Culling
I'm working in a multi-scene environment. I have more than one first-load scene set as active (Let's call it Lighting Scenes). That scenes have lighting setting and I'm trying to add Occlusion Culling as well. The problem is that I see a single reference to Occlusion Culling asset is stored on each scene.
So, when I bake Occlusion Culling with Lighting Scene 1, it adds a reference to that Occlusion Culling asset on each scene. When I do the same with Lighting Scene 2, it does the same, overriding the previous data.
So how to use both Occlusion Culling Sets?
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