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Question by adisheshury · Aug 09, 2012 at 11:04 AM · c#cameracollisioniphone

How to get A Camera Collision?

hello,

I want some information...can we write code for camera collision..

Actually i done, that camera taken as spherecollider and tagged the camerea,,i collision function for that,it is not working...

void OnControllerColliderHit(ControllerColliderHit hit)

 {

Debug.Log (hit.gameObject.tag); if(hit.gameObject.tag == "MainCamera") {

Debug.Log(hit.gameObject.tag); } } ....my english is por..pls understand my problem...

Thanks.

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avatar image save · Aug 09, 2012 at 11:47 AM 0
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You could use a physics overlapsphere ins$$anonymous$$d, if it's wall collision and such that you want to have.

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Answer by Raggnarock · Aug 09, 2012 at 12:00 PM

What are you trying to achieve with it?

I would probably recommend SphereCast though, and then use the tags off the hitinfo. http://docs.unity3d.com/Documentation/ScriptReference/Physics.SphereCast.html

If you are trying to tell if the camera is within a certain distance of something such as the player, I would use a method to find the distance between a character and the camera.

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