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Question by Denvery · Mar 16, 2015 at 01:54 PM · assetbundle

AssetBundle: Prefab+ScriptComponent

Hello, Community!

I build AssetBundle which contains SimplePrefab using BuildPipeline.BuildAssetBundle(Selection.activeObject, null, path, BuildAssetBundleOptions.CompleteAssets);: alt text

When I try to load it in the other project, I get this prefab with good image (SpriteRenderer), but this script "Application" can not be loaded:

alt text

If anybody can advice me something, I'll be very gratefull!

assetbundle2.png (32.4 kB)
assetbundle.png (30.8 kB)
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avatar image B3aT · Mar 16, 2015 at 02:37 PM 0
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What is that script Application, you put it there? Unity already has a class Application in UnityEngine namespace. $$anonymous$$aybe that is the error. Try rena$$anonymous$$g the class or put it in a namespace. And put a screen with the Console errors too.

avatar image Denvery · Mar 16, 2015 at 02:44 PM 0
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Renamed, the result is the same. Console have no errors. Script is with one method Update().

I suggest: may be it is not possible to load correctly prefab with attached User's scripts (components)?

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Answer by melwei · Mar 16, 2015 at 02:46 PM

I think you have to clone the Script "Application" into the other project. Maybe you also have to add the component again. Else it checks if theres a script with name "Application" in the Asset Folder - but there is none.

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avatar image Denvery · Mar 16, 2015 at 04:07 PM 0
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Thanks, I tried to copy Application to the Asset Folder and added the component again. It works:) And I'm still looking for better solution or looking for evidence of the impossibility of better solutions:)

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