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Material instantiation problem
Hey all. I'm having a crazy problem and have been pulling my hair for about an hour now. Maybe you can help me?
I have a gameobject on stage with a renderer and a material attached to it. I have been changing the shared material properties from a shader manager class at run time just to get some nice fx going.
But suddenly I can't change the shader props! As it turns out when pressing Play the material on the gameobject gets instantiated?!?!
Like this:
I have no idea why this happend, and I cannot un-instatiate it. I have tried reseting the shader, and removed the entire gameobject. But no luck...
I have from time to time paused the game, tweaked the shader a little, and then unpaused. Could that have something to do with it?
Anybody got an idea what is going on?
Thanks.
Haha, we all have our moments :p
check the answer so this question can be marked as closed ;)
Answer by Joyrider · Aug 13, 2013 at 07:31 PM
unless you somewhere called renderer.material
, there is no reason for the material to be instantiated once you get into playmode.
Are you sure you never call renderer.material
? whether it is to assign et get the material..
Ahh! Silly me. Actually, I cache the material, and not shared$$anonymous$$aterial, to a variable in Start(). Stupid.
Well, thanks Joyrider! I shall put your portrait on the mantelpiece for a good hundred moons!
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