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Simple clone scripting
I'm a complete noob just pootling along and trying to make a fish-tank with an ecosystem for fun. I want to start the base of the food chain with plankton but I'm having difficulty, as soon as I try to add a variable to the instantiated prefab I get a null object reference.
There are two scripts, the first is used to generate the plankton;
var Plankton_Archae_Prefab:GameObject;
function Start () {
for (var i : int = 0;i < 100; i++) {
var position = Vector3(Random.Range(0, 500),Random.Range(100, 300), Random.Range(0, 500));
Instantiate(Plankton_Archae_Prefab, position, Quaternion.identity);
}
}
The second script is attached to an individual plankton, this is the one that throws a wobbly;
var Plankton_Archae_Prefab:GameObject;
var Currentage; //Current Age of Plankton var Maxage; //Maximum Age of Plankton var hp; //Hit Points var div; //Number of cell divisions
var speed = 5; //Movement speed
var PlankEnergy; //Energy of plankton
function Update () { PlankEnergy++; rigidbody.position = Vector3.Lerp(rigidbody.position,rigidbody.position + Vector3((Random.value-0.5)*speed,(Random.value-0.5)*speed,(Random.value-0.5)*speed),Time.time); if(PlankEnergy==10){ Instantiate(Plankton_Archae_Prefab, rigidbody.position, Quaternion.identity); } }
I've tried moving the PlankEnergy variable into the update function, making it a private variable and all sorts. If I remove the PlankEnergy variable then the script works fine, problem is I need that variable :-)
Note: Although it's designed for plankton the basic script is really a study in bacteria.
This may sound silly, but have you assigned the value of Plankton_Archae_Prefab on the script attached to the plankton?
Answer by I B Delta 1 · Oct 07, 2010 at 10:47 AM
I think this is what you mean;
var Plankton_Archae_Prefab:GameObject;
var Currentage; //Current Age of Plankton var Maxage; //Maximum Age of Plankton var hp; //Hit Points var div; //Number of cell divisions
var speed = 5; //Movement speed
var PlankEnergy; //Energy of plankton
function Start (){ //Just added PlankEnergy==0; // Sets starting value }
function Update () { PlankEnergy++; rigidbody.position = Vector3.Lerp(rigidbody.position,rigidbody.position + Vector3((Random.value-0.5)*speed,(Random.value-0.5)*speed,(Random.value-0.5)*speed),Time.time); if(PlankEnergy==10){ Instantiate(Plankton_Archae_Prefab, rigidbody.position, Quaternion.identity); } }
It still failed to work :-( All of the links in the inspector have been triple checked and all are in place. It appears to be trying to access the wrong script when it runs.
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