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Animating camera over the controller for FPS controller ?
I was gonna make some basic animations such as turn around, look left and other basic animations for my FPS player. I tried making the animation for the GameObject that holds the controller+camera it didn't turn out well. I was thinking if it will be better idea to animate the camera ? I would be using some code from other scripts to execute the animations for example.
public Camera camm;
camm.animation.Play("turn_around");
camm.animation.Play("do_your_thing");
Answer by Gurc · Apr 05, 2013 at 05:51 PM
You really need to check these out. http://mobile.tutsplus.com/tutorials/game-engine/unity3d-third-person-cameras/
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