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Question by Draven1981 · Apr 09, 2013 at 08:28 PM · instantiatetransformprefabparentchild

Instantiate a Prefab as child

Hello,

I try to Instantiate a Weapon as an Child of a Empty Gameobject which is in Position with the Right Hand of my Model ,it works well but the Position of the Weapons are not correct ...

 GameObject w = Instantiate(ca.WeaponMesh[_weaponIndex],_pc.WeaponMount.transform.position,_pc.WeaponMount.transform.rotation)as GameObject;
         w.transform.parent = _pc.WeaponMount.transform;


What i doinig wrong ???

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avatar image Vonni · Apr 09, 2013 at 11:12 PM 0
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This looks solid. Only thing i can think of is bad pivot points.

avatar image Benproductions1 · Apr 10, 2013 at 12:54 AM 0
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If the position is not correct, why not change it?

avatar image OP_toss · Apr 10, 2013 at 01:18 AM 1
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Just set the localPosition to Vector3.zero after your parent

avatar image Dracorat · Apr 10, 2013 at 01:25 AM 0
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I suspect the problem is that you're setting a non-zero position. Since you're parenting the object, its local position should be zero because it will be inherit the position from the parent.

avatar image Vonni · Apr 10, 2013 at 03:30 PM 0
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He shouldnt really need to set it to zero though, when he sets position first, and then parents, it should become Vector3.zero on its on (locally). Are your scales fucked or something?

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