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Question by developedAS · Jul 31, 2012 at 05:16 PM · c#prefabs

Array Prefabs

Hello! , Excuse my English, I am developing a game with powerups and I have many prefabs want to do an array of these prefabs and randomly draw one of them from time to time, could you please help me =)

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avatar image Fattie · Jul 31, 2012 at 10:31 PM 1
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don't use an array, use List

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Answer by ScroodgeM · Jul 31, 2012 at 08:24 PM

  • first you need declare array like this:

public List<GameObject> PrefabsArray;
  • second, some method to instantiate prefabs and then delete it. wait a little and instantiate again, like this:

IEnumerator RandomInstantiator()
{
    while(true)
    {
        GameObject instance = Instantiate(PrefabsArray[UnityEngine.Random.Range(0, PrefabsArray.Count)]) as GameObject;
        yield return new WaitForSeconds(5f);
        Destroy(instance);
        yield return new WaitForSeconds(1f);
    }
}
  • third, you need to start this 'instantiator' like this

void Start()
{
    StartCoroutine(RandomInstantiator());
}
  • fourth, just attach script to any gameobject in scene, attach prefabs and you got it 8)

note: C#

finally

/* CODE C# */

using UnityEngine; using System.Collections; using System.Collections.Generic;

public class PowerUps : MonoBehaviour { public List powers; private float time = 5f; // in seconds

 void Start()
 {
     StartCoroutine(RandomInstantiator());
 }

 IEnumerator RandomInstantiator()
 {
     while (true)
     {
         float addXPos = Random.Range(-4, 4);
         Vector3 spawnPos = transform.position + new Vector3(addXPos, 3, 0);
         Instantiate(powers[randomPowerUps()], spawnPos, Quaternion.identity);
         yield return new WaitForSeconds(time);
     }
 }

 int randomPowerUps()
 {
     return UnityEngine.Random.Range(0, powers.Count);
 }

}

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Answer by developedAS · Jul 31, 2012 at 08:41 PM

Thanks Scroodge =) although it had settled, I leave how to fix it .

/ CODE C# /

using UnityEngine; using System.Collections;

public class PowerUps: MonoBehaviour {

 private ArrayList powers;
 private float time = 300;
 private float count;
 public GameObject prefSmoke;
 public GameObject prefBomba;
 public GameObject prefCondor;
 public GameObject prefGas;
 public GameObject prefIce;
 public GameObject prefOtherBall;
 public GameObject prefOvni;
 public GameObject prefPiranha;
 public GameObject prefSmokeBlack;
 private GameObject randomPowerUp;

 void Start()
 {
     powers = new ArrayList();
     powers.Add(prefSmoke);
     powers.Add(prefBomba);
     powers.Add(prefCondor);
     powers.Add(prefGas);
     powers.Add(prefIce);
     powers.Add(prefOvni);
     powers.Add(prefPiranha);
     powers.Add(prefSmokeBlack);
 }
 void Update()
 {

     count++;
     if (count == time)
     {
         float addXPos = Random.Range(-4, 4);
         Vector3 spawnPos = transform.position + new Vector3(addXPos, 3, 0);
         Instantiate(powers[randomPowerUps()] as GameObject, spawnPos, Quaternion.identity);
         count = 0;
     }
 }

 int randomPowerUps()
 {
     int rand = Random.Range(0, powers.Count - 1);
     return rand;
 }

}

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avatar image ScroodgeM · Jul 31, 2012 at 08:55 PM 0
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i'd edit y answer with optimized a little script in your post 8)

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