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Overlapping avatar controlled with OpenNI
We are making an avatar game who is controller with Kinect and OpenNI. All is working correctly with the unity wrapper we can move the avatar when we are moving and interact with the 3D World. The user can see the avatar in mirror context.
The main problem is the overlapping from the hand and shoulder in the avatar body. Literally go inside the body. And the legs turn on the other side. Is like a terror game and not sport game. :D
We want to limit the movement of the model, but the limitation in the fbx can’t import in Unity. Exist other way to import those limitations? We know the obj but this format can import limitations.
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