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Question by
luci1B · Apr 17, 2014 at 09:49 AM ·
runtimecullingocclusionocclusion culling
Occlusion culling at runtime
Hi,
I would like to use occlusion culling at runtime, but after reading the associated documentation it seems to be impossible. Why at runtime ? Because my application is built to allow the user to load any model from an assetbundle library.
Is there any way to do it ?
fyi : I use unity3d 4.3.4 pro version
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