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Question by kbeaud · Feb 13, 2013 at 05:26 PM · animationjavascriptfunctiongame object

Camera Move

So I have a cube, and when I press the cube I want to activate an animation. Only problem is the animation is on a different object. Here is my code so far:

 function OnMouseDown() {
     if(GameObject.Find("Main Camera"))
         animation.Play("Move_Camera1");
 }
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avatar image kbeaud · Feb 13, 2013 at 04:45 PM 0
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I have this script attached to the cube.

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Answer by robertbu · Feb 13, 2013 at 06:01 PM

Assuming the animation is attached to the camera (untested):

 function OnMouseDown() {
     var go = GameObject.Find("Main Camera"))
     if (go != null)
        go.animation.Play("Move_Camera1");
 }
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