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BCE0005: Unknown identifier: 'bulletSpawn'.
i just get this when i am making bullets BCE0005: Unknown identifier: 'bulletSpawn'.
var cameraObject : GameObject;
var targetXRotation : float;
var targetYRotation : float;
var targetXRotationV : float;
var targetYRotationV : float;
var rotateSpeed : float = 0.3;
var holdHeight : float = 0.5;
var holdSide : float = 0.5;
var racioHipHold : float = 1;
var hipToAimSpeed : float = 0.1;
var racioHipHoldV : float;
var aimRacio : float = 0.4;
var zoomAngle : float = 30;
var fireSpeed : float = 15;
var waitTilNextFire : float = 0;
var bullet : GameObject;
var bulletSpawn : GameObject;
function Update ()
{
cameraObject.GetComponent(MouseLookScript).currentTarget(CameraAngle = zoomAngle
if (Input.GetButton("Fire2")){
cameraObject.GetComponent(MouseLookScript).currentAimRacio = aimRacio;
racioHipHold = Mathf.SmoothDamp(racioHipHold, 0, racioHipHoldV, hipToAimSpeed);}
if (Input.GetButton("Fire2") == false){
cameraObject.GetComponent(MouseLookScript).currentAimRacio = aimRacio;
racioHipHold = Mathf.SmoothDamp(racioHipHold, 1, racioHipHoldV, hipToAimSpeed);}
transform.position = cameraObject.transform.position + (Quaternion.Euler(0,targetYRotation,0) * Vector3(holdSide * racioHipHold, holdHeight * racioHipHold, 0));
targetXRotationV = Mathf.SmoothDamp( targetXRotation, cameraObject.GetComponent(MouseLookScript).xRotation, targetXRotationV, rotateSpeed);
targetYRotationV = Mathf.SmoothDamp( targetYRotation, cameraObject.GetComponent(MouseLookScript).yRotation, targetYRotationV, rotateSpeed);
transform.rotation = Quaternion.Euler(targetXRotation, targetYRotation, 0);
}
Have you snapped-in a bullet object into the placeholder in the inspector? Also, I don't see in the script where it is used.
Answer by oliver-jones · Sep 15, 2013 at 04:40 PM
I don't think is this the script that causing that error, as this script doesn't even use the 'bulletSpawn' variable anywhere.
Do you have any other scripts that may be using the bulletSpawn? Maybe in an old script lying around in your assets folder?
To do sure, just double click on the error in your console, and it will pop up the script it's relating to, and the line of error.
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