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Question by smith · Oct 06, 2010 at 11:54 AM ·

unity3d 3.0 not support netframework 3.0?

unity3d 3.0 not support netframework 3.0 and mono 2.4?

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Answer by Mike 3 · Oct 06, 2010 at 01:31 PM

Unity uses .NET 3.5 via Mono 2.6.3

If it's missing anything, it's generally because the default build profile is set to .net 2.0 subset to lower build sizes.

If that is the case, go to Edit > Project Settings > Player, expand other settings in the platform you're interested in and change the Api Compatability Level to .NET 2.0.

The reason that it says 2.0 instead of 3.5 there is that 3.5 is bytecode compatible with 2.0

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Answer by smith · Oct 07, 2010 at 02:45 AM

System.Speech.dll is in netframework3.0,but in unity3 an error display:

NotImplementedException: The requested feature is not implemented. System.Type.GetTypeFromCLSID (Guid clsid) System.Speech.Internal.ObjectTokens.ObjectToken.CreateObjectFromToken[Object] (System.String name)

why implemented? any advice is welcomed

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Answer by boymeetsrobot · Oct 26, 2010 at 12:14 PM

Mono has a lot of the features of .net but some things are yet to be implemented. Given the exception, I would expect this is one of them.

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Answer by smith · Oct 29, 2010 at 02:38 AM

mono develop 2.4 support sapi5.3 while unity3d 3.0 not.That's to say unity3 only support .NET 2.0?

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