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Question by thedodgeruk · Jul 30, 2012 at 07:21 AM · renderdisableactive

how do i disable all scripts apart from this one ?

i have a rockets object , that has a script attached to it.

i want to disable the script i know i can do rocket.GetComponent("scriptname").active = false;

but is there a generic way i can disable all scripts apart from the renderer, so that it will still renderer to the screen but not do any scripts

i have tryed rocket.active = false; but that also disables the renderer part

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Answer by Kryptos · Jul 30, 2012 at 07:53 AM

You were close to the solution.

Assuming your script is named YourScript*:

 void OnLevelWasLoaded()
 {
     this.enabled = false;
 }

To enable the script again, you will need to have a reference to that script on another script and then:

 public YourScript yourScriptReference;

 //...

 void SomeMethodOnAnotherScript()
 {
     yourScriptReference.enabled = true;
 }



Now if you want to disable all scripts on the same GameObject:

 void OnLevelWasLoaded
 {
     MonoBehaviour[] scripts = gameObject.GetComponents<MonoBehaviour>();
     foreach(MonoBehaviour script in scripts)
     {
         script.enabled = false;
     }
 }



An much easier solution would be to create a prefab for your object and disabled all scripts by default (by unchecking the "enabled" box on all scripts).

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avatar image thedodgeruk · Jul 30, 2012 at 08:04 AM 0
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the bottom one code example is perfect for what i was after , thank you

it simple but works perfectly , the syntax is still a little odd to me , cheers

avatar image Kryptos · Jul 30, 2012 at 08:17 AM 0
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FYI the code snippets are given in C#. The syntax would be a little different for JS/US.

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Answer by tomekkie2 · Dec 28, 2012 at 08:11 PM

another script, affecting all the scripts in the scene, Javascript

 var scripts : MonoBehaviour[] = FindObjectsOfType(MonoBehaviour) as MonoBehaviour[];
         for (var script:MonoBehaviour in scripts) {
             if(script == this) continue;
             script.enabled = false;
         }
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Answer by embero · Jul 30, 2012 at 08:33 AM

You can disable scripts this way:

 gameObject.GetComponent("YourScriptName").enabled = false;
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