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Question by Ryoshi217 · Jul 30, 2012 at 06:50 AM · c#inputgetkeydown

Why is my Input.GetKeyDown not working??

hi i am new on unity and need some help my Input.GetKeyDown is not working , i have other Input.GetKeyDown statments in my game but this one is not working please could you help me thanks.

 // Use this for initialization
 void Start () {
 
 }
 
 // Update is called once per frame
 void Update () {
     if (Input.GetKeyDown ("F")) {
         Debug.Log ("click");
         rigidbody.AddRelativeForce(0,0,10);
     }
 }
 }
 
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avatar image FLASHDENMARK · Jul 31, 2012 at 08:46 AM 0
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Ins$$anonymous$$d of saying 10 try 999999 or something.

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Answer by Eric5h5 · Jul 30, 2012 at 07:24 AM

You would get an error message telling you there is no "F". Use "f", or better yet, KeyCode.F.

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Answer by Anne_Marije · Jul 30, 2012 at 08:33 AM

Maybe type it as

 if (Input.GetKeyDown ("f"))

You can also use the keycode enum, which is how I tend to do it

 if (Input.GetKeyDown (KeyCode.F))
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