Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by MMollick · Mar 25, 2015 at 02:06 PM · coroutineloadingyieldloading screenloadlevelasync

Loading screen with LoadLevelAsync

Hello Everyone,

I'm trying to implement a simple loading screen, but can't seem to get the loading screen to actually display. Instead I just get a black screen when the level is loading. Sometimes the black screen is only for a fraction of the second and other times it's nearly a full second.

Heres the code I've got so far. Does anyone have any ideas on how to get this to work? Perhaps I'm using coroutines and yields wrong?

 using UnityEngine;
 using System.Collections;
 
 public class LevelManager : MonoBehaviour {
     static GameObject screen;
 
     void Awake()
     {
         screen = gameObject;
         DontDestroyOnLoad(screen);
         screen.SetActive(false);
     }
 
     public static void Load(string name)
     {
         screen.SetActive(true);
         LevelManager instance = screen.GetComponent<LevelManager>();
         instance.StartCoroutine(instance.InnerLoad(name));
     }
 
     IEnumerator InnerLoad(string name)
     {
         AsyncOperation async = Application.LoadLevelAsync(name);
         while (!async.isDone)
         {
             screen.SetActive(false);
             yield return null;
         }
     }
 }
 
Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Nymisu · Mar 25, 2015 at 02:12 PM 0
Share

$$anonymous$$eep in $$anonymous$$d async loading is much slower in the editor, and doesn't report progress accurately.

To test its workings, you have to build the game you're making.

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

2 People are following this question.

avatar image avatar image

Related Questions

Do we need pro version for loading progress in unity 5 ? 0 Answers

Loading Screens are confusing 0 Answers

Loading screen works perfectly with one scene only and not with others 0 Answers

unity LoadSceneAsync works like LoadScene 0 Answers

Why do I get error when using yield? 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges